![]() ![]() When I overlapped the left and right image, it’s clear that the warp effect looks very different from one eye to the next, and it’s not because of a change in camera perspective. The morphing is just too uncomfortable to look at, and I think I figured out why. When you use the gun, it warps the screen in a way that isn’t compatible with stereoscopic 3D viewing. It was reasonably well supported by Nvidia’s legacy stereoscopic 3D drivers back in the day, and thanks to some aggressive convergence settings, it was so darned scary! ![]() How is Doom 3 in stereoscopic 3D?īelieve it or not, the original release of Doom 3 is probably one of the games that first got me excited about stereoscopic 3D gaming. This alone was worth the price of admission! You’ll get several hours of play out of it, and I was pleasantly surprised to see that they backed the development with fresh voice entries, new monsters, and more fun. Boy will HE be surprised! BOO!”įor tenured Doom 3 gamers, there is a bonus mission where you have to help a science technician close off a portal to hell. “I’m a possessed zombie, and I’m going to hide in this secret room until that quiet marine walks by. I know this is part of the game and I’m being way too picky I just think it’s bizarre that without warning, a wall panel will open up and a zombie will pop out.
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